config.yml
Source:
/var/www/api/verifybot/knowledge/source/ultimateclans/9/addons/ClanNexus/config.yml
# Clan AI Knowledge Metadata
# product: UltimateClans
# version: 9.x
# component_type: addon
# component: ClanNexus
# source_path: addons/ClanNexus/config.yml
# user_facing_language: English
Config:
date_format_short: dd/MM/yyyy HH:mm
money_format: '#,##0'
gui:
use-gui: true
force_open-gui: true
Nexus:
name:
string: <red>%uclans_tag_color%'s <red>Nexus
#uncoloured
maxchars: 16
bypass:
interact: clannexus.bypass.interact
disable:
enabled: true
worlds:
- disabled_nexus_world
# need extension of regions.
regions: [
]
# Disables in-terrain commands for non-members. also available for subcommands such as "/cmi home" or just "/cmi"
non_members_commands: [
]
# Disables in-terrain commands for all members. also available for subcommands such as "/cmi home" or just "/cmi"
all_members_commands: [
]
power:
#KDR, LEVEL, ENTITY
# ! For entity mode, EntityWizard is required to be installed and enabled in UClans.
mode: KDR
# Ex: Power 10 receives 5 more chunks (10*0.5=5)
claim_gain_multiplier: 0.5
# Power <=VAL the terrain is vulnerable to attacks
unprotected: 0
#In entity mode this is the energy of nexus entity.
limit: 10.0
#The minimum number of players online for the nexus to be able to receive attacks. if it is 0 you can be attacked at any time.
min_members_online_attack: 1
# The extra power is added to the sum of the clans current power, thus avoiding claims without initial protections
extra_power: 1.0
entity:
name: <red>%uclans_tag_color%'s <red>Nexus <gray>(<aqua>%uclans_land_nexus_power%<gray>/<aqua>%uclans_land_nexus_power_total%<gray>)
name_shield: <red><bold>SHIELD ACTIVED!</bold> <gray>(<aqua>%uclans_land_nexus_shield_time%<gray>/<aqua>%uclans_land_nexus_shield_left%<gray>)
# blocks
view_distance: 32
regen: ''
# in seconds. the nexus life begins to regenerate after this time without receiving attacks
shield_after_no_attack: 300
regeneration_per_second: 0.05
# the shield will be reapplied if life has not fully regenerated.
self_renewal_shield: true
attack:
sound: entity.ender_dragon.hurt
without_pvp:
enabled: false
# in days. If no one from the clan participates in pvp for X amount of time, the clan starts to lose power.
members_time: 2
#If clan members spend (members_time) without pvp, the clan loses power.
lose_amount: 1
values:
# PLAYER or BANK
charge: PLAYER
start_claim: 1000.0
grouping_claim: 2000.0
use_map: 10.0
land:
# primed tnt, minecart etc..
enable_tnt_destruction: true
# creeper, enderman etc..
enable_explosion_destruction: true
enable_piston_inside: true
enable_piston_outside: true
enable_water_flow: true
enable_lava_flow: true
scoreboard_inside: true
Map:
enabled: true
format: 'Clan: %uclans_tag_nocolor% | Size: %uclans_land_chunks_amount%| Power: %uclans_land_nexus_power%'
color:
fill_color: '#FF55FF'
fill_opacity: 0.3
border_color: '#AA00AA'
border_opacity: 0.2
border_size: 2
pvp:
# enable pvp between rivals?
rival_pvp: true
# enable pvp between allies?
ally_pvp: false
# enable pvp between neutral (no clan)?
neutral_pvp: false
interaction:
pickup:
default: true
changeable: true
drop:
default: true
changeable: true
entity_interact:
default: true
changeable: true
other_interact:
default: true
changeable: true
break:
default: true
changeable: true
place:
default: true
changeable: true
consume:
default: true
changeable: true
collision:
enabled: true
# If this option is turned on, players will only be able to edit the world within their own land.
just_edit_inside: false
#This disables the message that you are building outside the terrain.
alert_outside: true
# the land needs at least 1 chunk of space between lands of other clans, 0 to disable
space: 1
# Collisions are linked to Terrain type extensions. If you need to check for collisions with other plugins, contact support to add
plugin_list:
- ClanLand, GriefPrevention
- GriefDefender
- ProtectionStones
limit:
#If false, the clan can claim infinite land
enabled: true
# the clan can have additional chunks for each clan member. 0 to disable
adicional_by_member: 0
# format: CLAN_CHUNKS/REQUIRED_LEVEL
# You can add multiple lands for various clan levels.
#example:
# list:
# '1': 1 #The clan can have 1 land if it is level 1
# '5': 10 #The clan can have 5 lands if it is level 10
# '10': 30 #The clan can have 10 lands if it is level 30
#
#Use '1': 0 to not need levels for 1 land
list:
'1': 0
map:
# in seconds. the map is turned off if the player does not change chunks within X seconds
toggle_after: 30
chat:
enabled: true
width: 17
height: 3
scoreboard:
enabled: true
width: 8
height: 5
character_unclaimed: ▒
character_claimed: ▓
character_you: █
colors:
current: <blue>
current_claimed: <aqua>
claimed: <red>
unclaimed: <gray>
player: <green>
title: <red><bold>Neighborhood map <aqua>({north}N)
icon:
here: ↕
left: ←
right: →
up: ↑
down: ↓
legend:
- ''
- <aqua>({north}N) <gray>| {current_claimed_color}{character_you} {current_color}{character_you} You <gray>| {player_color}{character_claimed} Land
- '{claimed_color}{character_claimed} Claimed <gray>| {unclaimed_color}{character_unclaimed} Wilderness'
Icon:
click_sound: ''
material: BEACON
name: <green>Nexus of Clan
lore:
- ''
- ' <gray>State: %uclans_land_nexus_state_formated%'
- ''
- ' <yellow>Click to open.'
glow: false
slot: 34
page: clan_home
texture: ''
# avaliable: TOP, BOTTOM, BORDER, ALL or numeric list
mimeslots: [
]
nbt:
string: [
]
model: 0
left_click_action:
- /{_clan} {_nexus} {_view} -gui
right_click_action:
- /{_clan} {_nexus} {_view} -gui
#Permissions are for advanced connoisseurs, be careful when editing this!
Permissions:
manager:
name: Nexus-Manager
default_value: true
applicable_roles:
- moderator
- admin
build:
name: Nexus-Build
default_value: true
applicable_roles:
- moderator
- admin
teleport:
name: Nexus-Teleport
default_value: true
applicable_roles:
- member
- moderator
- admin
logger:
enable_colors: true
plugin_material: BEACON
plugin_name: Nexus
events:
ClanNexusClaimEvent: true
ClanNexusUnclaimEvent: true
Modules:
map: true
# NEXUS STORAGE
Storage:
#mysql/sqlite/yaml (It is highly recommended to use mysql for better performance!!!)
type: sqlite
mysql:
host: localhost
port: 3306
base: YOUR-BASE-PRE-CREATED
#SSL is only valid for MYSQL, most servers are not necessary to use it as true.
useSSL: false
# Used for Mysql mandatory and optional for H2 and Sqlite (default: root)
user: root
# Used for Mysql mandatory and optional for H2 and Sqlite (default is empty)
pass: ''
databases:
clan_nexus_table: uclans-nexus-clans
nexus_terrains_table: uclans-nexus-terrains