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config.yml

Source: /var/www/api/verifybot/knowledge/source/ultimateclans/9/addons/ClanNexus/config.yml

# Clan AI Knowledge Metadata
# product: UltimateClans
# version: 9.x
# component_type: addon
# component: ClanNexus
# source_path: addons/ClanNexus/config.yml
# user_facing_language: English

Config:
  date_format_short: dd/MM/yyyy HH:mm
  money_format: '#,##0'
  gui:
    use-gui: true
    force_open-gui: true
   
  Nexus:
    name:
      string: <red>%uclans_tag_color%'s <red>Nexus
      #uncoloured
      maxchars: 16
     
    bypass:
      interact: clannexus.bypass.interact
     
    disable:
      enabled: true
      worlds:
      - disabled_nexus_world
      # need extension of regions.
      regions: [
        ]
      # Disables in-terrain commands for non-members. also available for subcommands such as "/cmi home" or just "/cmi"
      non_members_commands: [
        ]
      # Disables in-terrain commands for all members. also available for subcommands such as "/cmi home" or just "/cmi"
      all_members_commands: [
        ]
     
    power:
      #KDR, LEVEL, ENTITY
      # ! For entity mode, EntityWizard is required to be installed and enabled in UClans.
      mode: KDR
      # Ex: Power 10 receives 5 more chunks (10*0.5=5)
      claim_gain_multiplier: 0.5
      # Power <=VAL the terrain is vulnerable to attacks
      unprotected: 0
      #In entity mode this is the energy of nexus entity.
      limit: 10.0
      #The minimum number of players online for the nexus to be able to receive attacks. if it is 0 you can be attacked at any time.
      min_members_online_attack: 1
      # The extra power is added to the sum of the clans current power, thus avoiding claims without initial protections
      extra_power: 1.0
      entity:
        name: <red>%uclans_tag_color%'s <red>Nexus <gray>(<aqua>%uclans_land_nexus_power%<gray>/<aqua>%uclans_land_nexus_power_total%<gray>)
        name_shield: <red><bold>SHIELD ACTIVED!</bold> <gray>(<aqua>%uclans_land_nexus_shield_time%<gray>/<aqua>%uclans_land_nexus_shield_left%<gray>)
        # blocks
        view_distance: 32
        regen: ''
        # in seconds. the nexus life begins to regenerate after this time without receiving attacks
        shield_after_no_attack: 300
        regeneration_per_second: 0.05
        # the shield will be reapplied if life has not fully regenerated.
        self_renewal_shield: true
        attack:
          sound: entity.ender_dragon.hurt
      without_pvp:
        enabled: false
        # in days. If no one from the clan participates in pvp for X amount of time, the clan starts to lose power.
        members_time: 2
        #If clan members spend (members_time) without pvp, the clan loses power.
        lose_amount: 1
     
    values:
      # PLAYER or BANK
      charge: PLAYER
      start_claim: 1000.0
      grouping_claim: 2000.0
      use_map: 10.0
     
    land:
      # primed tnt, minecart etc..
      enable_tnt_destruction: true
      # creeper, enderman etc..
      enable_explosion_destruction: true
      enable_piston_inside: true
      enable_piston_outside: true
      enable_water_flow: true
      enable_lava_flow: true
      scoreboard_inside: true
       
      Map:
        enabled: true
        format: 'Clan: %uclans_tag_nocolor% | Size: %uclans_land_chunks_amount%| Power: %uclans_land_nexus_power%'
        color:
          fill_color: '#FF55FF'
          fill_opacity: 0.3
          border_color: '#AA00AA'
          border_opacity: 0.2
          border_size: 2
    pvp:
      # enable pvp between rivals?
      rival_pvp: true
      # enable pvp between allies?
      ally_pvp: false
      # enable pvp between neutral (no clan)?
      neutral_pvp: false
    interaction:
      pickup:
        default: true
        changeable: true
      drop:
        default: true
        changeable: true
      entity_interact:
        default: true
        changeable: true
      other_interact:
        default: true
        changeable: true
      break:
        default: true
        changeable: true
      place:
        default: true
        changeable: true
      consume:
        default: true
        changeable: true
     
    collision:
      enabled: true
      # If this option is turned on, players will only be able to edit the world within their own land.
      just_edit_inside: false
      #This disables the message that you are building outside the terrain.
      alert_outside: true
      # the land needs at least 1 chunk of space between lands of other clans, 0 to disable
      space: 1
      # Collisions are linked to Terrain type extensions. If you need to check for collisions with other plugins, contact support to add
      plugin_list:
      - ClanLand, GriefPrevention
      - GriefDefender
      - ProtectionStones
     
    limit:
      #If false, the clan can claim infinite land
      enabled: true
      # the clan can have additional chunks for each clan member. 0 to disable
      adicional_by_member: 0
       
      # format: CLAN_CHUNKS/REQUIRED_LEVEL
      # You can add multiple lands for various clan levels.
      #example:
      #    list:
      #      '1': 1 #The clan can have 1 land if it is level 1
      #      '5': 10 #The clan can have 5 lands if it is level 10
      #      '10': 30 #The clan can have 10 lands if it is level 30
      #
      #Use '1': 0 to not need levels for 1 land
      list:
        '1': 0
   
  map:
    # in seconds. the map is turned off if the player does not change chunks within X seconds
    toggle_after: 30
    chat:
      enabled: true
      width: 17
      height: 3
    scoreboard:
      enabled: true
      width: 8
      height: 5
    character_unclaimed: ▒
    character_claimed: ▓
    character_you: █
    colors:
      current: <blue>
      current_claimed: <aqua>
      claimed: <red>
      unclaimed: <gray>
      player: <green>
    title: <red><bold>Neighborhood map <aqua>({north}N)
    icon:
      here: ↕
      left: ←
      right: →
      up: ↑
      down: ↓
    legend:
    - ''
    - <aqua>({north}N) <gray>| {current_claimed_color}{character_you} {current_color}{character_you} You <gray>| {player_color}{character_claimed} Land
    - '{claimed_color}{character_claimed} Claimed <gray>| {unclaimed_color}{character_unclaimed} Wilderness'
   
  Icon:
    click_sound: ''
    material: BEACON
    name: <green>Nexus of Clan
    lore:
    - ''
    - ' <gray>State: %uclans_land_nexus_state_formated%'
    - ''
    - ' <yellow>Click to open.'
    glow: false
    slot: 34
    page: clan_home
    texture: ''
    # avaliable: TOP, BOTTOM, BORDER, ALL or numeric list
    mimeslots: [
      ]
    nbt:
      string: [
        ]
    model: 0
    left_click_action:
    - /{_clan} {_nexus} {_view} -gui
    right_click_action:
    - /{_clan} {_nexus} {_view} -gui
   
  #Permissions are for advanced connoisseurs, be careful when editing this!
  Permissions:
    manager:
      name: Nexus-Manager
      default_value: true
      applicable_roles:
      - moderator
      - admin
    build:
      name: Nexus-Build
      default_value: true
      applicable_roles:
      - moderator
      - admin
    teleport:
      name: Nexus-Teleport
      default_value: true
      applicable_roles:
      - member
      - moderator
      - admin
   
  logger:
    enable_colors: true
    plugin_material: BEACON
    plugin_name: Nexus
    events:
      ClanNexusClaimEvent: true
      ClanNexusUnclaimEvent: true
  Modules:
    map: true
 
# NEXUS STORAGE
Storage:
  #mysql/sqlite/yaml (It is highly recommended to use mysql for better performance!!!)
  type: sqlite
  mysql:
    host: localhost
    port: 3306
    base: YOUR-BASE-PRE-CREATED
    #SSL is only valid for MYSQL, most servers are not necessary to use it as true.
    useSSL: false
  # Used for Mysql mandatory and optional for H2 and Sqlite (default: root)
  user: root
  # Used for Mysql mandatory and optional for H2 and Sqlite (default is empty)
  pass: ''
  databases:
    clan_nexus_table: uclans-nexus-clans
    nexus_terrains_table: uclans-nexus-terrains