Wiki Release: 2026.09.8 · UltimateClans: 9.1.4 · Documentation branch: 9 · Chat
Chat#
Chat adds clan chat routing and formatting integrated with the clan/player state. The pages in this section explain what players see in-game, what administrators need to configure, the normal setup flow, and the most common problems you may need to diagnose.
Compatibility#
- Component version:
1.1 - Documentation release:
2026.09.8 - Minimum UltimateClans version:
9.0.0
What you can do with it#
- Enable/configure the clan chat channel and formatting
- Use the configured clan chat command/toggle, then verify only intended clan recipients receive the message
- Test formatting with your external chat plugin if one is installed
How it works#
Chat routing#
The Chat module intercepts supported clan chat commands/messages, formats them using clan/player data and routes them to the intended audience instead of global chat. It can coexist with external chat plugins, but formatting order matters: legacy formatting from an external provider should be normalized before MiniMessage/component output is produced.
First setup#
Before enabling the feature for players, review these installed files:
commands.ymlconfig.yml
Recommended in-game workflow#
- Enable/configure the clan chat channel and formatting.
- Use the configured clan chat command/toggle, then verify only intended clan recipients receive the message.
- Test formatting with your external chat plugin if one is installed.
Useful command entry points#
/{_clan} {_chat}
See Commands in the sidebar for the full command reference and configured aliases/permissions.
What administrators should configure#
- Keep legacy color/format conversion compatible with the server chat stack.
- Test muted/no-clan/offline cases with non-OP accounts.
Configuration map#
config.yml—Clan(chat, player donthave clan)
The Configuration page lists the available paths and defaults from the installed configuration, with notes on what each area controls.
Before going live#
- Back up the component data/configuration.
- Start the server and confirm the component is detected without startup errors.
- Test with a non-OP player and the lowest clan role that should have access.
- Exercise the complete flow once, including the failure/deny path, not only the happy path.
- Restart the server and verify that persistent state survives.
- If the network is multiserver, repeat the test from a second node and verify storage/synchronization.
Troubleshooting quick reference#
| Symptom | Likely cause | What to check |
|---|---|---|
| Messages appear in global chat | Chat mode/toggle is not active or another chat plugin intercepts the event | Check command mode and external chat priority/integration. |
| Colors look wrong | Legacy/MiniMessage conversion is being applied twice or not at all | Test plain text first, then one formatting system at a time. |
| Some clan members do not receive chat | Recipient clan state/server sync is stale | Verify clan membership cache and multiserver synchronization. |
For a longer diagnostic flow, open the Troubleshooting page for this component.