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config.yml

Source: /var/www/api/verifybot/knowledge/source/ultimateclans/9/modules/Levelup/config.yml

# Clan AI Knowledge Metadata
# product: UltimateClans
# version: 9.x
# component_type: module
# component: Levelup
# source_path: modules/Levelup/config.yml
# user_facing_language: English

Config:
  date_format_short: dd/MM/yyyy
  Levelup:
     
    Icon:
      click_sound: ''
      material: ANVIL
      name: <green>Clan Levelup.
      texture: ''
      lore:
      - ' '
      - ' <gray>Current: <aqua>%uclans_level%<gray>/<aqua>%uclans_max_level%'
      - ' <gray>Requirements for the next: <aqua>%uclans_has_next_requeriments_level_formated%'
      - ' '
      - ' <yellow>Click to open.'
      glow: false
      slot: 29
      page: clan_home
      # avaliable: TOP, BOTTOM, BORDER, ALL or numeric list
      mimeslots: [
        ]
      nbt:
        string: [
          ]
      model: 0
      left_click_action:
      - /{_clan} {_level} {_view} -gui
      right_click_action:
      - /{_clan} {_level} {_view} -gui
   
  #Permissions are for advanced connoisseurs, be careful when editing this!
  Permissions:
    view:
      name: Levelup-View
      default_value: true
      applicable_roles:
      - member
      - moderator
      - admin
    up:
      name: Levelup-up
      default_value: true
      applicable_roles:
      - member
      - moderator
      - admin
# Level configurations
# Configure the amount of points required according to the points set in the created quests, create a balance according to your server
Level:
  points:
    # The basis is calculated according to the formula.
    # default: '({CLAN_LEVEL}*{BASE})*{EXPONENT}'
    # Variables: {CLAN_LEVEL} = current clan level, {BASE} = base value, {EXPONENT} = exponent value
    # TO OLD METHOD USE '{BASE}+({BASE}*Math.pow({CLAN_LEVEL},{EXPONENT}))'.
    formula: ({CLAN_LEVEL}*{BASE})*{EXPONENT}
    #Required points are the basis for scoring points for levels.
    base: 50
    # This is the multiplier to be applied in each formula
    exponent: 1.0
    # Start level.
    start_level: 0
    # The maximum level a clan can reach.
    max_level: 20
    # When enabling this option, the clan does not drop in level when losing points.
    block_level_decay: false
  patent:
    #Use this formatting as an example or uncomment the lines:
    #    list:
    #      beginner:
    #        name: '<gray>Beginner'
    #        required_level: 0
    #        rewards: []
    #        rewards_only_once: true
    #        rewards_disabled_world: []
    list:
      beginner:
        # Name that will appear in menus, texts and placeholders
        name: <gray>Beginner
        # How many levels is required
        required_level: 0
        # Commands triggered when reaching level
        # The variable for players nickname is %player%
        # ex: 'eco give %player% 5000'
        rewards: [
          ]
        # The reward is sent only the first time the clan reaches this level
        rewards_only_once: true
        # Worlds where you cannot receive command rewards
        rewards_disabled_world: [
          ]
   
  #The actions give points to the clan according to the development
  #The actions are under development.
  #If you dont want to use this use values 0 "zero"
  actions:
    CREATE: 100
    NEWMEMBER: 20
    REMOVEMEMBER: -20
    WARWIN: 150
    WARLOSE: -150
    NEWALLIANCE: 10
    REMOVEALLIANCE: -10
    NEWRIVAL: 10
    REMOVERIVAL: -10
    PROMOTEMEMBER: 30
    DEMOTEMEMBER: -30
    DEATHMEMBER: -2
    KILLMEMBER: 2
    CLANVERIFY: 150
  # If the list of requirements is smaller than Level.points.max_level, standard items will be created only with POINTS requirements
  requeriments:
    # If this is false, This will hide the rewards.
    show_command_rewards: true
    # If TRUE, the clan will not receive the same reward and surprise when passing the same level twice.
    rewards_only_once: true
    icon: PAPER
    list:
      one:
        # !important! Requirement level
        #Any placeholder can be used here, internal or external.
        #Valid operators for placeholders: ==, !=, >=, <=, <, >
        level: 1
        # Rewards will be stored for each player to claim, if they are in the clan at the time of the levelup.
        rewards:
        - eco give %player% 100
        # Rewards will be stored for each player to claim, if they are in the clan at the time of the levelup.
        surprise:
        - eco give %player% 100
        # Level.points.formula
        # extra placeholders linked to requirements, empty to disable
        points: '{FORMULA}'
        requires:
        - '%uclans_hasbanner%==true;false= <white>Clan Banner: <red><bold>NO</bold> <gray>(need %value%);true= <white>Clan Banner: <green><bold>OK</bold> <gray>(%value%)'
        - '%uclans_count_members%>=2;false= <white>Clan Members: <red><bold>NO</bold> <gray>(need %value% member(s));true= <white>Clan Members: <green><bold>OK</bold> <gray>(%value% members)'
        - '%uclans_creation_hours%>=1;false= <white>Clan Creation: <red><bold>NO</bold> <gray>(need %value% hour(s));true= <white>Clan Creation: <green><bold>OK</bold> <gray>(%value% hours)'
        #variables: bank=AMOUNT, money=AMOUNT, exp=AMOUNT, item=ITEM:AMOUNT
        cost: [
          ]
      five:
        # !important! Requirement level
        #Any placeholder can be used here, internal or external.
        #Valid operators for placeholders: ==, !=, >=, <=, <, >
        level: 5
        # Rewards will be stored for each player to claim, if they are in the clan at the time of the levelup.
        rewards:
        - eco give %player% 500
        # Rewards will be stored for each player to claim, if they are in the clan at the time of the levelup.
        surprise:
        - eco give %player% 1000
        # Level.points.formula
        points: '{FORMULA}'
        description:
        - ' <gray>- Money: $500'
        # extra plugins linked to requirements, empty to disable
        requires:
        - '%uclans_hasbanner%==true;false= <white>Clan Banner: <red><bold>NO</bold> <gray>(need %value%);true= <white>Clan Banner: <green><bold>OK</bold> <gray>(%value%)'
        - '%uclans_count_members%>=5;false= <white>Clan Members: <red><bold>NO</bold> <gray>(need %value% member(s));true= <white>Clan Members: <green><bold>OK</bold> <gray>(%value% members)'
        - '%uclans_creation_hours%>=24;false= <white>Clan Creation: <red><bold>NO</bold> <gray>(need %value% hour(s));true= <white>Clan Creation: <green><bold>OK</bold> <gray>(%value% hours)'
        - '%uclans_bank_balance%>=1.000;false= <white>Clan Bank: <red><bold>NO</bold> <gray>(need %value% money);true= <white>Clan Bank: <green><bold>OK</bold> <gray>(%value% money)'
        - '%uclans_clan_kdr%>=2.0;false= <white>Clan KDR: <red><bold>NO</bold> <gray>(need %value% kdr);true= <white>Clan Kdr: <green><bold>OK</bold> <gray>(%value% kdr)'
        - '%uclans_clan_war_win%>=1;false= <white>Clan War: <red><bold>NO</bold> <gray>(need %value% war);true= <white>Clan War: <green><bold>OK</bold> <gray>(%value% war)'
        cost:
        - bank=1.000
      ten:
        level: 10
        rewards:
        - eco give %player% 1000
        surprise:
        - eco give %player% 5000
        points: '{FORMULA}'
        description: [
          ]
        requires:
        - '%uclans_hasbanner%==true;false= <white>Clan Banner: <red><bold>NO</bold> <gray>(need %value%);true= <white>Clan Banner: <green><bold>OK</bold> <gray>(%value%)'
        - '%uclans_count_members%>=10;false= <white>Clan Members: <red><bold>NO</bold> <gray>(need %value% member(s));true= <white>Clan Members: <green><bold>OK</bold> <gray>(%value% members)'
        - '%uclans_creation_hours%>=48;false= <white>Clan Creation: <red><bold>NO</bold> <gray>(need %value% hour(s));true= <white>Clan Creation: <green><bold>OK</bold> <gray>(%value% hours)'
        - '%uclans_bank_balance%>=10.000;false= <white>Clan Bank: <red><bold>NO</bold> <gray>(need %value% money);true= <white>Clan Bank: <green><bold>OK</bold> <gray>(%value% money)'
        - '%uclans_clan_kdr%>=3.0;false= <white>Clan KDR: <red><bold>NO</bold> <gray>(need %value% kdr);true= <white>Clan Kdr: <green><bold>OK</bold> <gray>(%value% kdr)'
        - '%uclans_clan_war_win%>=5;false= <white>Clan War: <red><bold>NO</bold> <gray>(need %value% war);true= <white>Clan War: <green><bold>OK</bold> <gray>(%value% war)'
        - 'CHECKITEM:[iron_ingot:10];false= <white>View Items: <red><bold>NO</bold> <gray>(need: %value%);true= <white>View Items: <green><bold>OK</bold> <gray>(%value%)'
        cost:
        - bank=10.000
        - item=iron_ingot:10
      fifteen:
        level: 15
        rewards:
        - eco give %player% 1000
        surprise:
        - eco give %player% 5000
        points: '{FORMULA}'
        description: [
          ]
        requires:
        - '%uclans_hasbanner%==true;false= <white>Clan Banner: <red><bold>NO</bold> <gray>(need %value%);true= <white>Clan Banner: <green><bold>OK</bold> <gray>(%value%)'
        - '%uclans_count_members%>=10;false= <white>Clan Members: <red><bold>NO</bold> <gray>(need %value% member(s));true= <white>Clan Members: <green><bold>OK</bold> <gray>(%value% members)'
        - '%uclans_creation_hours%>=72;false= <white>Clan Creation: <red><bold>NO</bold> <gray>(need %value% hour(s));true= <white>Clan Creation: <green><bold>OK</bold> <gray>(%value% hours)'
        - '%uclans_bank_balance%>=50.000;false= <white>Clan Bank: <red><bold>NO</bold> <gray>(need %value% money);true= <white>Clan Bank: <green><bold>OK</bold> <gray>(%value% money)'
        - '%uclans_clan_kdr%>=4.0;false= <white>Clan KDR: <red><bold>NO</bold> <gray>(need %value% kdr);true= <white>Clan Kdr: <green><bold>OK</bold> <gray>(%value% kdr)'
        - '%uclans_clan_war_win%>=10;false= <white>Clan War: <red><bold>NO</bold> <gray>(need %value% war);true= <white>Clan War: <green><bold>OK</bold> <gray>(%value% war)'
        - 'CHECKITEM:[diamond:5];false= <white>View Items: <red><bold>NO</bold> <gray>(need: %value%);true= <white>View Items: <green><bold>OK</bold> <gray>(%value%)'
        - '%clannexus_hasland%==true;false= <white>Nexus Land: <red><bold>NO</bold> <gray>(need: %value%);true= <white>Nexus Land: <green><bold>OK</bold> <gray>(%value%)'
        - '%land_nexus_power%>1;false= <white>Nexus Power: <red><bold>NO</bold> <gray>(need: %value%);true= <white>Nexus Power: <green><bold>OK</bold> <gray>(%value%)'
        cost:
        - bank=10.000
        - item=diamond:5
      twenty:
        level: 20
        rewards:
        - eco give %player% 2000
        surprise:
        - eco give %player% 10000
        points: '{FORMULA}'
        description: [
          ]
        requires:
        - '%uclans_count_members%>=15;false= <white>Clan Members: <red><bold>NO</bold> <gray>(need %value% member(s));true= <white>Clan Members: <green><bold>OK</bold> <gray>(%value% members)'
        - '%uclans_bank_balance%>=100.000;false= <white>Clan Bank: <red><bold>NO</bold> <gray>(need %value% money);true= <white>Clan Bank: <green><bold>OK</bold> <gray>(%value% money)'
        - '%uclans_clan_kdr%>=4.0;false= <white>Clan KDR: <red><bold>NO</bold> <gray>(need %value% kdr);true= <white>Clan Kdr: <green><bold>OK</bold> <gray>(%value% kdr)'
        - '%uclans_clan_war_win%>=10;false= <white>Clan War: <red><bold>NO</bold> <gray>(need %value% war);true= <white>Clan War: <green><bold>OK</bold> <gray>(%value% war)'
        - 'CHECKITEM:[emerald:10];false= <white>View Items: <red><bold>NO</bold> <gray>(need: %value%);true= <white>View Items: <green><bold>OK</bold> <gray>(%value%)'
        - '%clannexus_hasland%==true;false= <white>Nexus Land: <red><bold>NO</bold> <gray>(need: %value%);true= <white>Nexus Land: <green><bold>OK</bold> <gray>(%value%)'
        - '%land_nexus_power%>2;false= <white>Nexus Power: <red><bold>NO</bold> <gray>(need: %value%);true= <white>Nexus Power: <green><bold>OK</bold> <gray>(%value%)'
        - '%clannexus_land_chunks_amount%>2;false= <white>Nexus Chunks: <red><bold>NO</bold> <gray>(need: %value%);true= <white>Nexus Chunks: <green><bold>OK</bold> <gray>(%value%)'
        cost:
        - bank=100.000
        - item=emerald:10