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coins.yml

Source: /var/www/api/verifybot/knowledge/source/ultimateclans/9/addons/ClanFarmCoins/coins.yml

# Clan AI Knowledge Metadata
# product: UltimateClans
# version: 9.x
# component_type: addon
# component: ClanFarmCoins
# source_path: addons/ClanFarmCoins/coins.yml
# user_facing_language: English

Coins:
  # You can create new coins following the example of the common item.
  list:
    MyCustomCoin:
      name: <green>Comum
      # if a permission is added only members with this permission have a chance to receive
      permission: ''
      # type of coin, values: POINT, MONEYBANK, LEAGUEPOINT
      type: POINT
      # values: VIRTUAL or PHYSICAL
      coin: PHYSICAL
      # in percent, use 0 or -1 to disable.
      chance: 15.0
      min_value: 1
      max_value: 5
      drop_sound: 'entity.armadillo.scute_drop'
      # format: REQUIRED_LEVEL/CHANCE
      # You can add multiple chances for various clan levels.
      #example:
      #    chance_per_level:
      #      '1': 15.0 #The clan may have a 15.0 chance if it is level 1
      #      '10': 20.0 #The clan may have a 20.0 chance if it is level 10
      #      '20': 25.0 #The clan may have a 25.0 chance if it is level 30
      #
      # Use empty to use default chance
      chance_per_level: {}
      # format: MEMBER_ROLE/CHANCE
      # You can add multiple chances for various member role.
      #example:
      #    chance_per_role:
      #      'member': 15.0 #The clan may have a 15.0 chance if member is role member
      #      'admin': 20.0 #The clan may have a 20.0 chance if member is role admin
      #      'leader': 25.0 #The clan may have a 25.0 chance if member is role leader
      #
      # Use empty to use default chance
      chance_per_role: {}
      # If there are regions in this list this coin will only work in the marked region.
      # Leave blank for all regions.
      enabled_regions: {}
      # If there are worlds in this list this coin will only work in the marked world.
      # Leave blank for all worlds.
      enabled_worlds: {}
      # mobs on the whitelist, allowed: all mobs
      mobs:
      - COW
      - CHICKEN
      - PIG
      # blocks on the whitelist, allowed: all minerable blocks, croops and timber
      miner:
      - IRON_ORE
      - COAL_ORE
      # fish on the whitelist, allowed: all fishing
      fishing:
      - COD
      # allowed: MEMBER, RIVAL, ALLY, NEUTRAL
      players:
      - RIVAL
      #Shoot league points
      league: false
      icon:
        material: GOLD_NUGGET
        name: <gold><bold>Clan Points <gray>| {rarity}
        lore:
        - ''
        - ' <white>Value: <green>{amount} {type}.'
        - ' <white>Rarity: <aqua>{rarity}'
        - ' <yellow>Click to save.'
        nbts: {}
        model: 0
    rare:
      name: <blue>Rare
      # if a permission is added only members with this permission have a chance to receive
      permission: ''
      # type of coin, values: POINT, MONEYBANK, LEAGUEPOINT
      type: POINT
      # values: VIRTUAL or PHYSICAL
      coin: VIRTUAL
      # in percent, use 0 or -1 to disable.
      chance: 5.0
      min_value: 10
      max_value: 50
      drop_sound: 'entity.armadillo.scute_drop'
      # format: REQUIRED_LEVEL/CHANCE
      # You can add multiple chances for various clan levels.
      #example:
      #    chance_per_level:
      #      '1': 15.0 #The clan may have a 15.0 chance if it is level 1
      #      '10': 20.0 #The clan may have a 20.0 chance if it is level 10
      #      '20': 25.0 #The clan may have a 25.0 chance if it is level 30
      #
      # Use empty to use default chance
      chance_per_level: {}
      # format: MEMBER_ROLE/CHANCE
      # You can add multiple chances for various member role.
      #example:
      #    chance_per_role:
      #      'member': 15.0 #The clan may have a 15.0 chance if member is role member
      #      'admin': 20.0 #The clan may have a 20.0 chance if member is role admin
      #      'leader': 25.0 #The clan may have a 25.0 chance if member is role leader
      #
      # Use empty to use default chance
      chance_per_role: {}
      # If there are regions in this list this coin will only work in the marked region.
      # Leave blank for all regions.
      enabled_regions: {}
      # If there are worlds in this list this coin will only work in the marked world.
      # Leave blank for all worlds.
      enabled_worlds: {}
      # mobs on the whitelist, allowed: all mobs
      mobs:
      - COW
      - CHICKEN
      - PIG
      # blocks on the whitelist, allowed: all minerable blocks, croops and timber
      miner:
      - IRON_ORE
      - COAL_ORE
      - DIAMOND_ORE
      - EMERALD_ORE
      # fish on the whitelist, allowed: all fishing
      fishing:
      - COD
      # allowed: MEMBER, RIVAL, ALLY, NEUTRAL
      players:
      - ALLY
      - RIVAL
      - NEUTRAL
      #Shoot league points
      league: false
      icon:
        material: GOLD_NUGGET
        name: <gold><bold>Clan Points <gray>| {rarity}
        lore:
        - ''
        - ' <white>Value: <green>{amount} {type}.'
        - ' <white>Rarity: <aqua>{rarity}'
        - ' <yellow>Click to save.'
        nbts: {}
        model: 0
    legendary:
      name: <gold>Legendary
      # if a permission is added only members with this permission have a chance to receive
      permission: ''
      # type of coin, values: POINT, MONEYBANK, LEAGUEPOINT
      type: POINT
      # values: VIRTUAL or PHYSICAL
      coin: PHYSICAL
      # in percent, use 0 or -1 to disable.
      chance: 1.5
      min_value: 100
      max_value: 200
      drop_sound: 'entity.armadillo.scute_drop'
      # format: REQUIRED_LEVEL/CHANCE
      # You can add multiple chances for various clan levels.
      #example:
      #    chance_per_level:
      #      '1': 15.0 #The clan may have a 15.0 chance if it is level 1
      #      '10': 20.0 #The clan may have a 20.0 chance if it is level 10
      #      '20': 25.0 #The clan may have a 25.0 chance if it is level 30
      #
      # Use empty to use default chance
      chance_per_level: {}
      # format: MEMBER_ROLE/CHANCE
      # You can add multiple chances for various member role.
      #example:
      #    chance_per_role:
      #      'member': 15.0 #The clan may have a 15.0 chance if member is role member
      #      'admin': 20.0 #The clan may have a 20.0 chance if member is role admin
      #      'leader': 25.0 #The clan may have a 25.0 chance if member is role leader
      #
      # Use empty to use default chance
      chance_per_role: {}
      # If there are regions in this list this coin will only work in the marked region.
      # Leave blank for all regions.
      enabled_regions: {}
      # If there are worlds in this list this coin will only work in the marked world.
      # Leave blank for all worlds.
      enabled_worlds: {}
      # mobs on the whitelist, allowed: all mobs
      mobs:
      - COW
      - CHICKEN
      - PIG
      # blocks on the whitelist, allowed: all minerable blocks, croops and timber
      miner:
      - IRON_ORE
      - COAL_ORE
      # fish on the whitelist, allowed: all fishing
      fishing:
      - COD
      # allowed: MEMBER, RIVAL, ALLY, NEUTRAL
      players:
      - MEMBER
      - ALLY
      - RIVAL
      - NEUTRAL
      #Shoot league points
      league: false
      icon:
        material: GOLD_NUGGET
        name: <gold><bold>Clan Points <gray>| {rarity}
        lore:
        - ''
        - ' <white>Value: <green>{amount} {type}.'
        - ' <white>Rarity: <aqua>{rarity}'
        - ' <yellow>Click to save.'
        nbts: {}
        model: 0
    money:
      name: <gold>+Money
      # if a permission is added only members with this permission have a chance to receive
      permission: ''
      # type of coin, values: POINT, MONEYBANK, LEAGUEPOINT
      type: MONEYBANK
      # values: VIRTUAL or PHYSICAL
      coin: PHYSICAL
      # in percent, use 0 or -1 to disable.
      chance: 5.0
      min_value: 100
      max_value: 200
      drop_sound: 'entity.armadillo.scute_drop'
      # format: REQUIRED_LEVEL/CHANCE
      # You can add multiple chances for various clan levels.
      #example:
      #    chance_per_level:
      #      '1': 15.0 #The clan may have a 15.0 chance if it is level 1
      #      '10': 20.0 #The clan may have a 20.0 chance if it is level 10
      #      '20': 25.0 #The clan may have a 25.0 chance if it is level 30
      #
      # Use empty to use default chance
      chance_per_level: {}
      # format: MEMBER_ROLE/CHANCE
      # You can add multiple chances for various member role.
      #example:
      #    chance_per_role:
      #      'member': 15.0 #The clan may have a 15.0 chance if member is role member
      #      'admin': 20.0 #The clan may have a 20.0 chance if member is role admin
      #      'leader': 25.0 #The clan may have a 25.0 chance if member is role leader
      #
      # Use empty to use default chance
      chance_per_role: {}
      # If there are regions in this list this coin will only work in the marked region.
      # Leave blank for all regions.
      enabled_regions: {}
      # If there are worlds in this list this coin will only work in the marked world.
      # Leave blank for all worlds.
      enabled_worlds: {}
      # mobs on the whitelist, allowed: all mobs
      mobs:
      - COW
      - CHICKEN
      - PIG
      # blocks on the whitelist, allowed: all minerable blocks, croops and timber
      miner:
      - IRON_ORE
      - COAL_ORE
      # fish on the whitelist, allowed: all fishing
      fishing:
      - COD
      # allowed: MEMBER, RIVAL, ALLY, NEUTRAL
      players:
      - MEMBER
      - ALLY
      - RIVAL
      - NEUTRAL
      #Shoot league points
      league: false
      icon:
        material: SUNFLOWER
        name: <gold><bold>Clan Bank <gray>| {rarity}
        lore:
        - ''
        - ' <white>Value: <green>{amount} {type}.'
        - ' <white>Rarity: <aqua>{rarity}'
        - ' <yellow>Click to save.'
        nbts: {}
        model: 0
    league:
      name: <aqua><aqua>Secret+
      # if a permission is added only members with this permission have a chance to receive
      permission: ''
      # type of coin, values: POINT, MONEYBANK, LEAGUEPOINT
      type: LEAGUEPOINT
      # values: VIRTUAL or PHYSICAL
      coin: PHYSICAL
      # in percent, use 0 or -1 to disable.
      chance: 1.0
      min_value: 1
      max_value: 10
      drop_sound: 'entity.armadillo.scute_drop'
      # format: REQUIRED_LEVEL/CHANCE
      # You can add multiple chances for various clan levels.
      #example:
      #    chance_per_level:
      #      '1': 15.0 #The clan may have a 15.0 chance if it is level 1
      #      '10': 20.0 #The clan may have a 20.0 chance if it is level 10
      #      '20': 25.0 #The clan may have a 25.0 chance if it is level 30
      #
      # Use empty to use default chance
      chance_per_level: {}
      # format: MEMBER_ROLE/CHANCE
      # You can add multiple chances for various member role.
      #example:
      #    chance_per_role:
      #      'member': 15.0 #The clan may have a 15.0 chance if member is role member
      #      'admin': 20.0 #The clan may have a 20.0 chance if member is role admin
      #      'leader': 25.0 #The clan may have a 25.0 chance if member is role leader
      #
      # Use empty to use default chance
      chance_per_role: {}
      # If there are regions in this list this coin will only work in the marked region.
      # Leave blank for all regions.
      enabled_regions: {}
      # If there are worlds in this list this coin will only work in the marked world.
      # Leave blank for all worlds.
      enabled_worlds: {}
      # mobs on the whitelist, allowed: all mobs
      mobs: {} 
      # blocks on the whitelist, allowed: all minerable blocks, croops and timber
      miner: {}
      # fish on the whitelist, allowed: all fishing
      fishing: {}
      # allowed: MEMBER, RIVAL, ALLY, NEUTRAL
      players: {}
      #Shoot league points
      league: true
      icon:
        material: PAPER
        name: <gold><bold>Clan League Point <gray>| {rarity}
        lore:
        - ''
        - ' <white>Value: <green>{amount} {type}.'
        - ' <white>Rarity: <aqua>{rarity}'
        - ' <yellow>Click to save.'
        nbts: {}
        model: 0