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gui.yml

Source: /var/www/api/verifybot/knowledge/source/ultimateclans/9/modules/Home/gui.yml

# Clan AI Knowledge Metadata
# product: UltimateClans
# version: 9.x
# component_type: module
# component: Home
# source_path: modules/Home/gui.yml
# user_facing_language: English

General:
  #Lock Home config
  clan_delhome_confirm:
    opensound: block.slime_block.hit
    rows: 3
    items:
      fill:
        material: RED_STAINED_GLASS_PANE
        amount: 1
        glow: false
        mimeslots:
        - ALL
      confirm:
        clicksound: ''
        material: DIAMOND_BLOCK
        amount: 1
        glow: true
        slot: 10
        mimeslots:
        - 11
        - 12
      cancel:
        clicksound: ''
        material: REDSTONE_BLOCK
        amount: 1
        glow: true
        # %player%, nicknames or base64Textures
        texture: ''
        slot: 14
        mimeslots:
        - 15
        - 16
  #Clan Home config
  clan_allyhome:
    opensound: block.slime_block.hit
    rows: 6
    pagesize: 45
    items:
      fill:
        material: LIME_STAINED_GLASS_PANE
        amount: 1
        glow: false
        mimeslots:
        - BOTTOM
      current:
        clicksound: ''
        material: ''
        texture: '%uclans_banner%'
        data: 0
        amount: 1
        glow: false
      previous:
        clicksound: ''
        material: ARROW
        texture: ''
        data: 8
        amount: 1
        glow: false
        slot: 47
      next:
        clicksound: ''
        material: ARROW
        texture: ''
        data: 8
        amount: 1
        glow: false
        slot: 51
      back:
        clicksound: ''
        material: IRON_DOOR
        texture: ''
        data: 0
        amount: 1
        glow: false
        slot: 49
  clan_homes:
    # This sound system uses Sound events (namespace key), the same used in /playsound. the complete list can be obtained at https://minecraft.wiki/w/Sounds.json
    # The sounds sent have the following format: sound_event:volume:pith:source
    opensound: block.slime_block.hit
    rows: 6
    items:
      fill:
        material: BLUE_STAINED_GLASS_PANE
        amount: 1
        glow: false
        # You can add this to all menu items and remove items from menus.
        enabled: true
         # Nbts can be applied to all items in all menus by following this example
        # With support for ItemsAdder you can add nbt ex 'ItemsAdder:item_name' or 'HideTooltip:true' to add custom items to gui menus
        nbt:
          string:
          - example:example_nbt_string
          - HideTooltip
        model: 0
        mimeslots:
        - BOTTOM
      current:
        clicksound: ''
        material: BOW
        texture: ''
        data: 0
        amount: 1
        glow: false
      current_visit:
        clicksound: ''
        material: BOW
        texture: ''
        data: 0
        amount: 1
        glow: false
      previous:
        clicksound: ''
        material: ARROW
        texture: ''
        data: 8
        amount: 1
        glow: false
        slot: 47
      next:
        clicksound: ''
        material: ARROW
        texture: ''
        data: 8
        amount: 1
        glow: false
        slot: 51
      back:
        clicksound: ''
        material: IRON_DOOR
        texture: ''
        data: 0
        amount: 1
        glow: false
        slot: 49
      create:
        clicksound: ''
        material: NAME_TAG
        texture: ''
        data: 0
        amount: 1
        glow: true
        slot: 53
      ally_homes:
        clicksound: ''
        material: DIAMOND_HELMET
        texture: ''
        data: 0
        amount: 1
        glow: true
        slot: 45
  listhomes:
    opensound: block.slime_block.hit
    rows: 6
    pagesize: 28
    items:
      fill:
        material: BLUE_STAINED_GLASS_PANE
        amount: 1
        glow: false
        mimeslots:
        - BORDER
      current:
        clicksound: ''
        material: BOW
        texture: ''
        amount: 1
        glow: true
        slot: 1
      previous:
        clicksound: ''
        material: ARROW
        texture: ''
        amount: 1
        glow: false
        slot: 47
      next:
        clicksound: ''
        material: ARROW
        texture: ''
        amount: 1
        glow: false
        slot: 51
      back:
        clicksound: ''
        material: IRON_DOOR
        texture: ''
        amount: 1
        glow: false
        slot: 49
  #ANVIL
  anvil_home_create:
    opensound: block.slime_block.hit
    items:
      left:
        clicksound: ''
        material: PAPER
        texture: ''
        amount: 1
        glow: true
      right:
        clicksound: ''
        material: IRON_DOOR
        texture: ''
        amount: 1
        glow: true
      output:
        clicksound: ''
        material: ''
        texture: '%uclans_banner%'
        amount: 1
        glow: true