config.yml
Source:
/var/www/api/verifybot/knowledge/source/ultimateclans/9/modules/Levelup/config.yml
# Clan AI Knowledge Metadata
# product: UltimateClans
# version: 9.x
# component_type: module
# component: Levelup
# source_path: modules/Levelup/config.yml
# user_facing_language: English
Config:
date_format_short: dd/MM/yyyy
Levelup:
Icon:
click_sound: ''
material: ANVIL
name: <green>Clan Levelup.
texture: ''
lore:
- ' '
- ' <gray>Current: <aqua>%uclans_level%<gray>/<aqua>%uclans_max_level%'
- ' <gray>Requirements for the next: <aqua>%uclans_has_next_requeriments_level_formated%'
- ' '
- ' <yellow>Click to open.'
glow: false
slot: 29
page: clan_home
# avaliable: TOP, BOTTOM, BORDER, ALL or numeric list
mimeslots: [
]
nbt:
string: [
]
model: 0
left_click_action:
- /{_clan} {_level} {_view} -gui
right_click_action:
- /{_clan} {_level} {_view} -gui
#Permissions are for advanced connoisseurs, be careful when editing this!
Permissions:
view:
name: Levelup-View
default_value: true
applicable_roles:
- member
- moderator
- admin
up:
name: Levelup-up
default_value: true
applicable_roles:
- member
- moderator
- admin
# Level configurations
# Configure the amount of points required according to the points set in the created quests, create a balance according to your server
Level:
points:
# The basis is calculated according to the formula.
# default: '({CLAN_LEVEL}*{BASE})*{EXPONENT}'
# Variables: {CLAN_LEVEL} = current clan level, {BASE} = base value, {EXPONENT} = exponent value
# TO OLD METHOD USE '{BASE}+({BASE}*Math.pow({CLAN_LEVEL},{EXPONENT}))'.
formula: ({CLAN_LEVEL}*{BASE})*{EXPONENT}
#Required points are the basis for scoring points for levels.
base: 50
# This is the multiplier to be applied in each formula
exponent: 1.0
# Start level.
start_level: 0
# The maximum level a clan can reach.
max_level: 20
# When enabling this option, the clan does not drop in level when losing points.
block_level_decay: false
patent:
#Use this formatting as an example or uncomment the lines:
# list:
# beginner:
# name: '<gray>Beginner'
# required_level: 0
# rewards: []
# rewards_only_once: true
# rewards_disabled_world: []
list:
beginner:
# Name that will appear in menus, texts and placeholders
name: <gray>Beginner
# How many levels is required
required_level: 0
# Commands triggered when reaching level
# The variable for players nickname is %player%
# ex: 'eco give %player% 5000'
rewards: [
]
# The reward is sent only the first time the clan reaches this level
rewards_only_once: true
# Worlds where you cannot receive command rewards
rewards_disabled_world: [
]
#The actions give points to the clan according to the development
#The actions are under development.
#If you dont want to use this use values 0 "zero"
actions:
CREATE: 100
NEWMEMBER: 20
REMOVEMEMBER: -20
WARWIN: 150
WARLOSE: -150
NEWALLIANCE: 10
REMOVEALLIANCE: -10
NEWRIVAL: 10
REMOVERIVAL: -10
PROMOTEMEMBER: 30
DEMOTEMEMBER: -30
DEATHMEMBER: -2
KILLMEMBER: 2
CLANVERIFY: 150
# If the list of requirements is smaller than Level.points.max_level, standard items will be created only with POINTS requirements
requeriments:
# If this is false, This will hide the rewards.
show_command_rewards: true
# If TRUE, the clan will not receive the same reward and surprise when passing the same level twice.
rewards_only_once: true
icon: PAPER
list:
one:
# !important! Requirement level
#Any placeholder can be used here, internal or external.
#Valid operators for placeholders: ==, !=, >=, <=, <, >
level: 1
# Rewards will be stored for each player to claim, if they are in the clan at the time of the levelup.
rewards:
- eco give %player% 100
# Rewards will be stored for each player to claim, if they are in the clan at the time of the levelup.
surprise:
- eco give %player% 100
# Level.points.formula
# extra placeholders linked to requirements, empty to disable
points: '{FORMULA}'
requires:
- '%uclans_hasbanner%==true;false= <white>Clan Banner: <red><bold>NO</bold> <gray>(need %value%);true= <white>Clan Banner: <green><bold>OK</bold> <gray>(%value%)'
- '%uclans_count_members%>=2;false= <white>Clan Members: <red><bold>NO</bold> <gray>(need %value% member(s));true= <white>Clan Members: <green><bold>OK</bold> <gray>(%value% members)'
- '%uclans_creation_hours%>=1;false= <white>Clan Creation: <red><bold>NO</bold> <gray>(need %value% hour(s));true= <white>Clan Creation: <green><bold>OK</bold> <gray>(%value% hours)'
#variables: bank=AMOUNT, money=AMOUNT, exp=AMOUNT, item=ITEM:AMOUNT
cost: [
]
five:
# !important! Requirement level
#Any placeholder can be used here, internal or external.
#Valid operators for placeholders: ==, !=, >=, <=, <, >
level: 5
# Rewards will be stored for each player to claim, if they are in the clan at the time of the levelup.
rewards:
- eco give %player% 500
# Rewards will be stored for each player to claim, if they are in the clan at the time of the levelup.
surprise:
- eco give %player% 1000
# Level.points.formula
points: '{FORMULA}'
description:
- ' <gray>- Money: $500'
# extra plugins linked to requirements, empty to disable
requires:
- '%uclans_hasbanner%==true;false= <white>Clan Banner: <red><bold>NO</bold> <gray>(need %value%);true= <white>Clan Banner: <green><bold>OK</bold> <gray>(%value%)'
- '%uclans_count_members%>=5;false= <white>Clan Members: <red><bold>NO</bold> <gray>(need %value% member(s));true= <white>Clan Members: <green><bold>OK</bold> <gray>(%value% members)'
- '%uclans_creation_hours%>=24;false= <white>Clan Creation: <red><bold>NO</bold> <gray>(need %value% hour(s));true= <white>Clan Creation: <green><bold>OK</bold> <gray>(%value% hours)'
- '%uclans_bank_balance%>=1.000;false= <white>Clan Bank: <red><bold>NO</bold> <gray>(need %value% money);true= <white>Clan Bank: <green><bold>OK</bold> <gray>(%value% money)'
- '%uclans_clan_kdr%>=2.0;false= <white>Clan KDR: <red><bold>NO</bold> <gray>(need %value% kdr);true= <white>Clan Kdr: <green><bold>OK</bold> <gray>(%value% kdr)'
- '%uclans_clan_war_win%>=1;false= <white>Clan War: <red><bold>NO</bold> <gray>(need %value% war);true= <white>Clan War: <green><bold>OK</bold> <gray>(%value% war)'
cost:
- bank=1.000
ten:
level: 10
rewards:
- eco give %player% 1000
surprise:
- eco give %player% 5000
points: '{FORMULA}'
description: [
]
requires:
- '%uclans_hasbanner%==true;false= <white>Clan Banner: <red><bold>NO</bold> <gray>(need %value%);true= <white>Clan Banner: <green><bold>OK</bold> <gray>(%value%)'
- '%uclans_count_members%>=10;false= <white>Clan Members: <red><bold>NO</bold> <gray>(need %value% member(s));true= <white>Clan Members: <green><bold>OK</bold> <gray>(%value% members)'
- '%uclans_creation_hours%>=48;false= <white>Clan Creation: <red><bold>NO</bold> <gray>(need %value% hour(s));true= <white>Clan Creation: <green><bold>OK</bold> <gray>(%value% hours)'
- '%uclans_bank_balance%>=10.000;false= <white>Clan Bank: <red><bold>NO</bold> <gray>(need %value% money);true= <white>Clan Bank: <green><bold>OK</bold> <gray>(%value% money)'
- '%uclans_clan_kdr%>=3.0;false= <white>Clan KDR: <red><bold>NO</bold> <gray>(need %value% kdr);true= <white>Clan Kdr: <green><bold>OK</bold> <gray>(%value% kdr)'
- '%uclans_clan_war_win%>=5;false= <white>Clan War: <red><bold>NO</bold> <gray>(need %value% war);true= <white>Clan War: <green><bold>OK</bold> <gray>(%value% war)'
- 'CHECKITEM:[iron_ingot:10];false= <white>View Items: <red><bold>NO</bold> <gray>(need: %value%);true= <white>View Items: <green><bold>OK</bold> <gray>(%value%)'
cost:
- bank=10.000
- item=iron_ingot:10
fifteen:
level: 15
rewards:
- eco give %player% 1000
surprise:
- eco give %player% 5000
points: '{FORMULA}'
description: [
]
requires:
- '%uclans_hasbanner%==true;false= <white>Clan Banner: <red><bold>NO</bold> <gray>(need %value%);true= <white>Clan Banner: <green><bold>OK</bold> <gray>(%value%)'
- '%uclans_count_members%>=10;false= <white>Clan Members: <red><bold>NO</bold> <gray>(need %value% member(s));true= <white>Clan Members: <green><bold>OK</bold> <gray>(%value% members)'
- '%uclans_creation_hours%>=72;false= <white>Clan Creation: <red><bold>NO</bold> <gray>(need %value% hour(s));true= <white>Clan Creation: <green><bold>OK</bold> <gray>(%value% hours)'
- '%uclans_bank_balance%>=50.000;false= <white>Clan Bank: <red><bold>NO</bold> <gray>(need %value% money);true= <white>Clan Bank: <green><bold>OK</bold> <gray>(%value% money)'
- '%uclans_clan_kdr%>=4.0;false= <white>Clan KDR: <red><bold>NO</bold> <gray>(need %value% kdr);true= <white>Clan Kdr: <green><bold>OK</bold> <gray>(%value% kdr)'
- '%uclans_clan_war_win%>=10;false= <white>Clan War: <red><bold>NO</bold> <gray>(need %value% war);true= <white>Clan War: <green><bold>OK</bold> <gray>(%value% war)'
- 'CHECKITEM:[diamond:5];false= <white>View Items: <red><bold>NO</bold> <gray>(need: %value%);true= <white>View Items: <green><bold>OK</bold> <gray>(%value%)'
- '%clannexus_hasland%==true;false= <white>Nexus Land: <red><bold>NO</bold> <gray>(need: %value%);true= <white>Nexus Land: <green><bold>OK</bold> <gray>(%value%)'
- '%land_nexus_power%>1;false= <white>Nexus Power: <red><bold>NO</bold> <gray>(need: %value%);true= <white>Nexus Power: <green><bold>OK</bold> <gray>(%value%)'
cost:
- bank=10.000
- item=diamond:5
twenty:
level: 20
rewards:
- eco give %player% 2000
surprise:
- eco give %player% 10000
points: '{FORMULA}'
description: [
]
requires:
- '%uclans_count_members%>=15;false= <white>Clan Members: <red><bold>NO</bold> <gray>(need %value% member(s));true= <white>Clan Members: <green><bold>OK</bold> <gray>(%value% members)'
- '%uclans_bank_balance%>=100.000;false= <white>Clan Bank: <red><bold>NO</bold> <gray>(need %value% money);true= <white>Clan Bank: <green><bold>OK</bold> <gray>(%value% money)'
- '%uclans_clan_kdr%>=4.0;false= <white>Clan KDR: <red><bold>NO</bold> <gray>(need %value% kdr);true= <white>Clan Kdr: <green><bold>OK</bold> <gray>(%value% kdr)'
- '%uclans_clan_war_win%>=10;false= <white>Clan War: <red><bold>NO</bold> <gray>(need %value% war);true= <white>Clan War: <green><bold>OK</bold> <gray>(%value% war)'
- 'CHECKITEM:[emerald:10];false= <white>View Items: <red><bold>NO</bold> <gray>(need: %value%);true= <white>View Items: <green><bold>OK</bold> <gray>(%value%)'
- '%clannexus_hasland%==true;false= <white>Nexus Land: <red><bold>NO</bold> <gray>(need: %value%);true= <white>Nexus Land: <green><bold>OK</bold> <gray>(%value%)'
- '%land_nexus_power%>2;false= <white>Nexus Power: <red><bold>NO</bold> <gray>(need: %value%);true= <white>Nexus Power: <green><bold>OK</bold> <gray>(%value%)'
- '%clannexus_land_chunks_amount%>2;false= <white>Nexus Chunks: <red><bold>NO</bold> <gray>(need: %value%);true= <white>Nexus Chunks: <green><bold>OK</bold> <gray>(%value%)'
cost:
- bank=100.000
- item=emerald:10