TribeCraft Wiki · Release 2026.09.5
Wiki Release: 2026.09.5 · UltimateClans: 9.1.4 · Documentation branch: 9 · ClanFarmCoins

ClanFarmCoins practical usage guide#

ClanFarmCoins adds configurable coin drops/rewards from gameplay sources such as blocks, mobs, fishing and player-related actions, with clan/permission filters. This guide focuses on the actual administrator and player workflow: what to set up first, how to test it in-game, and what to check before enabling it for everyone.

How the feature works#

In normal use, the feature follows this flow: Enable only the farm sources you want in config.yml/coins.yml. Set eligible blocks/entities/actions and reward values/chances. Test with a non-creative player in an allowed world/region and, if required, inside a clan.

  1. Enable only the farm sources you want in config.yml/coins.yml.
  2. Set eligible blocks/entities/actions and reward values/chances.
  3. Test with a non-creative player in an allowed world/region and, if required, inside a clan.
  4. Verify pickup/save behavior and clan role permissions.

Administrator setup checklist#

  • Use placed-block tracking rules to prevent farming loops if enabled.
  • Keep creative/world/region exclusions explicit.
  • Test custom item/name formatting separately from reward accounting.

Configuration areas#

  • ConfigFarm, Permissions

Changing settings safely#

  1. Back up the component configuration and persistent data before changing a live server.
  2. Change one feature area at a time.
  3. Reload only if the component documents reload as safe; otherwise restart the server.
  4. Test with a non-OP account that has exactly the intended clan role/permission.
  5. Watch the console from the first relevant warning/error, not only the final stack trace.
  6. On multiserver networks, repeat the check on every node and confirm shared storage/sync settings match.