Wiki Release: 2026.09.5 · UltimateClans: 9.1.4 · Documentation branch: 9 · ClanFarmCoins
ClanFarmCoins practical usage guide#
ClanFarmCoins adds configurable coin drops/rewards from gameplay sources such as blocks, mobs, fishing and player-related actions, with clan/permission filters. This guide focuses on the actual administrator and player workflow: what to set up first, how to test it in-game, and what to check before enabling it for everyone.
How the feature works#
In normal use, the feature follows this flow: Enable only the farm sources you want in config.yml/coins.yml. Set eligible blocks/entities/actions and reward values/chances. Test with a non-creative player in an allowed world/region and, if required, inside a clan.
Recommended in-game workflow#
- Enable only the farm sources you want in
config.yml/coins.yml. - Set eligible blocks/entities/actions and reward values/chances.
- Test with a non-creative player in an allowed world/region and, if required, inside a clan.
- Verify pickup/save behavior and clan role permissions.
Administrator setup checklist#
- Use placed-block tracking rules to prevent farming loops if enabled.
- Keep creative/world/region exclusions explicit.
- Test custom item/name formatting separately from reward accounting.
Configuration areas#
Config—Farm,Permissions
Changing settings safely#
- Back up the component configuration and persistent data before changing a live server.
- Change one feature area at a time.
- Reload only if the component documents reload as safe; otherwise restart the server.
- Test with a non-OP account that has exactly the intended clan role/permission.
- Watch the console from the first relevant warning/error, not only the final stack trace.
- On multiserver networks, repeat the check on every node and confirm shared storage/sync settings match.