Wiki Release: 2026.09.5 · UltimateNexus: 1.0.0 · Documentation branch: 1
UltimateNexus configuration#
The most important configuration areas are objective entities, visual effects, structures, global Nexus defaults, scheduler and integrations.
Objective entity defaults#
The supplied configuration defines a boss and guardians with independent entity type, name, life and movement settings. Boss life defaults to 500.0; guardians default to 4 WITHER_SKELETON entities with 100.0 life.
Movement settings include speed, chase range, attack range/damage/cooldown and wander radius. Separation settings are present to prevent guardians/boss from stacking into one point.
Combat feedback#
visual_effects.damage controls client-side hit/critical/destroy particles and structure flash. These are feedback only; the config comment explicitly states they do not change real Nexus damage.
Structure settings#
- folder:
structures/ - include entities:
false - default totem:
totem - structure wand:
STONE_AXE
The comment notes an NBT structure maximum of 32x32x32.
Nexus combat defaults#
Config.nexus.attack_delay is the structure/totem attack delay. Packet entity attacks use their own debounce/full-damage cooldown/scaling settings rather than the old whole-second structure delay.
This distinction matters when tuning combat: do not use the structure delay to diagnose boss packet hits.
Creation limits#
The creator has a timeout, minimum marker distance and minimum volume. If creation rejects a tiny selection, verify these constraints before assuming the wand is broken.
Scheduler#
Timezone is America/Sao_Paulo. Pre-alert command support exists in the scheduler configuration.
Blocks manager#
The optional blocks manager is disabled in the supplied configuration and has bypass permission unexus.bypass.block_manager. Enable it only after testing the objective and cleanup behavior without it.