TribeCraft Wiki · Release 2026.09.5
Wiki Release: 2026.09.5 · UltimateNexus: 1.0.0 · Documentation branch: 1

UltimateNexus configuration#

The most important configuration areas are objective entities, visual effects, structures, global Nexus defaults, scheduler and integrations.

Objective entity defaults#

The supplied configuration defines a boss and guardians with independent entity type, name, life and movement settings. Boss life defaults to 500.0; guardians default to 4 WITHER_SKELETON entities with 100.0 life.

Movement settings include speed, chase range, attack range/damage/cooldown and wander radius. Separation settings are present to prevent guardians/boss from stacking into one point.

Combat feedback#

visual_effects.damage controls client-side hit/critical/destroy particles and structure flash. These are feedback only; the config comment explicitly states they do not change real Nexus damage.

Structure settings#

  • folder: structures/
  • include entities: false
  • default totem: totem
  • structure wand: STONE_AXE

The comment notes an NBT structure maximum of 32x32x32.

Nexus combat defaults#

Config.nexus.attack_delay is the structure/totem attack delay. Packet entity attacks use their own debounce/full-damage cooldown/scaling settings rather than the old whole-second structure delay.

This distinction matters when tuning combat: do not use the structure delay to diagnose boss packet hits.

Creation limits#

The creator has a timeout, minimum marker distance and minimum volume. If creation rejects a tiny selection, verify these constraints before assuming the wand is broken.

Scheduler#

Timezone is America/Sao_Paulo. Pre-alert command support exists in the scheduler configuration.

Blocks manager#

The optional blocks manager is disabled in the supplied configuration and has bypass permission unexus.bypass.block_manager. Enable it only after testing the objective and cleanup behavior without it.