TribeCraft Wiki · Release 2026.09.5
Wiki Release: 2026.09.5 · UltimateClans: 9.1.4 · Documentation branch: 9 · Levelup

Levelup practical usage guide#

Levelup adds clan level progression using points, requirements, patents/titles, configured costs and level actions. This guide focuses on the actual administrator and player workflow: what to set up first, how to test it in-game, and what to check before enabling it for everyone.

How the feature works#

In normal use, the feature follows this flow: Define level thresholds, requirements and actions in the level configuration. Earn/add clan points through supported gameplay/admin flows and verify the next level requirements. Trigger a level up and confirm actions/rewards/patent changes.

  1. Define level thresholds, requirements and actions in the level configuration.
  2. Earn/add clan points through supported gameplay/admin flows and verify the next level requirements.
  3. Trigger a level up and confirm actions/rewards/patent changes.

Administrator setup checklist#

  • Keep thresholds ordered and test every transition around boundary values.
  • Do not rename live level identifiers without checking stored clan level data.

Configuration areas#

  • Configdate_format_short, Levelup, Permissions
  • Levelpoints, patent, actions, requeriments

Changing settings safely#

  1. Back up the component configuration and persistent data before changing a live server.
  2. Change one feature area at a time.
  3. Reload only if the component documents reload as safe; otherwise restart the server.
  4. Test with a non-OP account that has exactly the intended clan role/permission.
  5. Watch the console from the first relevant warning/error, not only the final stack trace.
  6. On multiserver networks, repeat the check on every node and confirm shared storage/sync settings match.