Wiki Release: 2026.09.5 · UltimateKoth: 2.26.1 · Documentation branch: 2
UltimateKoth event management#
A production KOTH is a combination of region + capture rules + event lifetime + rewards + presentation + automation. Treat those as separate layers when editing.
Event lifecycle#
- KOTH is configured and stopped.
- Manual command, starter item or scheduler starts it.
- Players enter the region and the plugin selects/updates the controlling participant/group.
- Contesting changes capture state according to the event mode/rules.
- Capture completes or maximum time ends the event.
- Winner commands/loot/statistics are applied.
- Scoreboard/hologram/runtime tasks are cleaned or returned to idle state.
Editing safely#
Use /ukoth view <name> before and after changes. Change one subsystem at a time: region/center, capture, proximity, maxtime, commands, loot, keys, hologram, scheduler.
Manual stop#
Use /ukoth stop when testing failure recovery. After a forced stop, verify the event is no longer reported by /koth events, the controlling player/group is cleared, scoreboard state is restored and future scheduled starts are still possible.