Wiki Release: 2026.09.8 · UltimateClans: 9.1.4 · Documentation branch: 9 · Home
Home#
Home adds multiple clan home locations with GUI, unlock/permission rules and teleport/create/delete management. The pages in this section explain what players see in-game, what administrators need to configure, the normal setup flow, and the most common problems you may need to diagnose.
Compatibility#
- Component version:
1.2 - Documentation release:
2026.09.8 - Minimum UltimateClans version:
9.0.0
What you can do with it#
- Use the clan home command/GUI to create a home at the current location when the clan and role have permission
- List/view homes, teleport to one, and delete obsolete locations
- Configure maximum/unlock requirements and special permissions before exposing multiple homes
How it works#
Home lifecycle#
The Home module lets clans create persistent named teleport locations. Creation validates the member role, world/region restrictions and unlock/limit rules, then stores the location. Teleport/list/view/delete work against that saved set. Ally-home views are separate from ownership and can be restricted by configuration.
First setup#
Before enabling the feature for players, review these installed files:
chat.ymlcommands.ymlconfig.ymlgui.ymllanguage/Lang_EN.ymllanguage/Lang_ES.yml
Recommended in-game workflow#
- Use the clan home command/GUI to create a home at the current location when the clan and role have permission.
- List/view homes, teleport to one, and delete obsolete locations.
- Configure maximum/unlock requirements and special permissions before exposing multiple homes.
This feature is mainly automatic or accessed through the parent plugin/GUI, so it does not need a large standalone command tree.
GUI areas#
The installed GUI configuration contains screens/sections such as:
General.clan_delhome_confirmGeneral.clan_allyhomeGeneral.clan_homesGeneral.listhomesGeneral.anvil_home_create
What administrators should configure#
- Test safe teleport and disabled world/region behavior.
- If Anvil/text input is used by the GUI, keep the matching Anvil module/version available.
Configuration map#
config.yml—Config(date_format_short, Home, special_permissions, Icon, Permissions, Unlocker)chat.yml—Chat(clanhomecreate)
The Configuration page lists the available paths and defaults from the installed configuration, with notes on what each area controls.
Before going live#
- Back up the component data/configuration.
- Start the server and confirm the component is detected without startup errors.
- Test with a non-OP player and the lowest clan role that should have access.
- Exercise the complete flow once, including the failure/deny path, not only the happy path.
- Restart the server and verify that persistent state survives.
- If the network is multiserver, repeat the test from a second node and verify storage/synchronization.
Troubleshooting quick reference#
| Symptom | Likely cause | What to check |
|---|---|---|
| Home cannot be created | Limit, unlock requirement, permission, world/region restriction or invalid location | Check Home limits/unlocker and member role permission. |
| Teleport is denied | Cooldown/cost/safety/world restriction applies | Review the configured teleport rules and destination. |
| GUI rename/input does not open | Anvil/input implementation unavailable | Confirm Anvil module compatibility and startup logs. |
For a longer diagnostic flow, open the Troubleshooting page for this component.