TribeCraft Wiki · Release 2026.09.8
Wiki Release: 2026.09.8 · UltimateRaids: 0.12.0 · Documentation branch: 1

Participation modes, groups and raid parties#

UltimateRaids can run as solo content, public matchmaking, group content or competitive multi-group content.

Participation modes#

SOLO#

Designed for one player. Validation warns if a SOLO raid is configured with min/max values that imply a larger lobby.

PUBLIC#

Independent players join the same lobby and runtime.

GROUP#

Players are admitted through the selected group-provider. A group provider resolves membership and leader information.

COMPETITIVE#

Multiple groups can share the event. Providers may also expose SAME/ALLY/NEUTRAL/RIVAL relationships.

Group providers#

participation.group-provider selects the provider ID. Native providers include:

  • SOLO
  • INTERNAL

modules.yml can prefer UCLANS before INTERNAL when the corresponding UltimateClans extension/provider is installed.

If a configured provider is not registered, /uraid validate reports it as an error.

Built-in raid parties#

Players can create temporary raid parties without an external clan/party plugin:

/raid party create
/raid party invite <player>
/raid party accept [party-uuid]
/raid party info
/raid party kick <player>
/raid party leave
/raid party disband
/raid party gui

The global party size limit comes from:

Config:
  party:
    max-members: 8

Only the party leader can perform leadership actions enforced by the party manager.

Leader-only queue#

participation.leader-only-queue is useful for GROUP content where one leader should queue the entire group instead of allowing members to create competing admission attempts.

Group limits#

min-groups / max-groups are separate from min-players / max-players. A raid can therefore require a certain number of clans/parties while still constraining total participants.