Wiki Release: 2026.09.8 · UltimateRaids: 0.12.0 · Documentation branch: 1
UltimateRaids permissions#
UltimateRaids uses Bukkit permissions for command/access control. Raid/group rules, raid requirements and group leadership are additional checks and do not disappear just because a player has a command permission.
Player permission bundle#
ultimateraids.player is granted by default and includes the standard player permissions:
ultimateraids.player.helpultimateraids.player.guiultimateraids.player.listultimateraids.player.infoultimateraids.player.statusultimateraids.player.joinultimateraids.player.readyultimateraids.player.voteultimateraids.player.partyultimateraids.player.leave
ultimateraids.command.raid also maps to the player bundle in the current plugin descriptor.
What these permissions mean#
ultimateraids.player.join only allows the command/action to reach the raid admission system. A raid may still deny the player because of availability, cooldown, permission/level/item/money requirements, group size, capacity or lifecycle state.
Cooldown bypass#
ultimateraids.bypass.cooldowns
Intended for administrators/testers who should bypass normal player, group and global raid cooldown checks. Default: OP.
Administrator bundle#
ultimateraids.admin is OP by default and contains:
ultimateraids.admin.helpultimateraids.admin.guiultimateraids.admin.listultimateraids.admin.statusultimateraids.admin.createultimateraids.admin.editultimateraids.admin.deleteultimateraids.admin.cloneultimateraids.admin.renameultimateraids.admin.enableultimateraids.admin.disableultimateraids.admin.schedulerultimateraids.admin.locationultimateraids.admin.startultimateraids.admin.stopultimateraids.admin.reloadultimateraids.admin.lootultimateraids.admin.validateultimateraids.admin.debugultimateraids.admin.signultimateraids.admin.kitultimateraids.admin.npc
Recommended assignment#
Give normal players only the standard player bundle (or individual player nodes). Give build/event staff the smallest admin nodes they need; for example, a raid builder may need edit, location, kit, loot, validate and gui but not reload or debug.
Do not assume a wildcard is supported as a special UltimateRaids feature. Permission plugins may provide wildcard behavior themselves, but the Wiki only documents explicit nodes declared by UltimateRaids.