Wiki Release: 2026.09.5 · UltimateClans: 9.1.4 · Documentation branch: 9 · ClanNexus
ClanNexus#
ClanNexus adds clan nexus/land centerpiece addon with territory data, map/hologram integration, sentinel behavior and persistent nexus state. The pages in this section explain what players see in-game, what administrators need to configure, the normal setup flow, and the most common problems you may need to diagnose.
Compatibility#
- Component version:
5.0.1 - Documentation release:
2026.09.5 - Minimum UltimateClans version:
9.0.0
What you can do with it#
- Use the addon command/GUI to create or manage the clan Nexus according to its configured requirements
- Configure nexus type/behavior, territory/map display and any sentinel options before enabling combat behavior
- Verify claim/unclaim and region-entry behavior with a test clan
- If sentinel mode is used, test activation, target behavior and idle state with online members before increasing combat values
How it works#
ClanNexus addon model#
ClanNexus is the UltimateClans addon that places persistent clan Nexus/land structures into clan territory. It is distinct from the standalone UltimateNexus plugin. The addon manages claim/unclaim, structure placement, saved Nexus state, region/chunk activation, hologram/map integration and the optional dynamic Sentinel behavior.
A Nexus should be configured/claimed only where the clan has valid land/region rights. For Sentinel mode, movement/combat activation is intentionally conditional so inactive/empty clan territory does not continuously consume server resources.
First setup#
Before enabling the feature for players, review these installed files:
chat.ymlcommands.ymlconfig.ymlgui.ymllanguage/Lang_EN.ymlpolymart.ymlstructures/structures.yml
Recommended in-game workflow#
- Use the addon command/GUI to create or manage the clan Nexus according to its configured requirements.
- Configure nexus type/behavior, territory/map display and any sentinel options before enabling combat behavior.
- Verify claim/unclaim and region-entry behavior with a test clan.
- If sentinel mode is used, test activation, target behavior and idle state with online members before increasing combat values.
Useful command entry points#
/{_clan} {_nexus}/{_clan} {_nexus} {_claim}/{_clan} {_nexus} {_unclaim}/{_clan} {_nexus} {_delete}/{_clan} {_nexus} {_go} (tag|player)/{_clan} {_nexus} {_sethome}/{_clan} {_nexus} {_info} (tag|player) (-gui)/{_clan} {_nexus} {_view} (-gui)/{_clan} {_nexus} {_power} (tag|player) (-gui)/{_clan} {_nexus} {_map}/{_clan} {_nexus} {_trust}/{_clan} {_nexus} {_untrust}/{_clan} {_nexus} {_trusted} (-gui)/{_clan} {_nexus} {_ban}/{_clan} {_nexus} {_unban}/{_clan} {_nexus} {_banned} (-gui)/{_clan} {_nexus} {_settings}/{_clan} {_nexus} {_show}
See Commands in the sidebar for the full command reference and configured aliases/permissions.
GUI areas#
The installed GUI configuration contains screens/sections such as:
Nexus.home_nolandNexus.home_haslandNexus.nexus_delete_confirmNexus.nexus_settingsNexus.nexus_bannedNexus.nexus_trustedNexus.nexus_terrains
What administrators should configure#
- Map/hologram/entity implementations are optional integrations; a missing provider should degrade predictably rather than be treated as a storage error.
- Keep nexus/terrain persistence backed up before changing structure or region definitions.
- Tune sentinel activation and online-member requirements for performance on servers with many inactive clans.
Configuration map#
config.yml—Config(date_format_short, money_format, gui, Nexus, map, Icon, Permissions, logger, Modules);Storage(type, mysql, user, pass, databases)chat.yml—Chat(commandunknownplayer, commandunknownadmin, wildernessenter, nexuscreate, nexusenter, nexusbanned, nexusinside)
The Configuration page lists the available paths and defaults from the installed configuration, with notes on what each area controls.
Before going live#
- Back up the component data/configuration.
- Start the server and confirm the component is detected without startup errors.
- Test with a non-OP player and the lowest clan role that should have access.
- Exercise the complete flow once, including the failure/deny path, not only the happy path.
- Restart the server and verify that persistent state survives.
- If the network is multiserver, repeat the test from a second node and verify storage/synchronization.
Troubleshooting quick reference#
| Symptom | Likely cause | What to check |
|---|---|---|
| Nexus exists in storage but is not visible | Map/hologram/entity provider or structure rendering is unavailable | Check implementation detection and the first Nexus-specific startup warning. |
| Sentinel does not activate | Online-member/region activation requirement, combat disabled or no eligible target | Enter the region with an eligible member and verify sentinel/combat settings. |
| Old Nexus remains after clan removal | Delete/unclaim lifecycle did not complete or stale storage exists | Use the addon delete/unclaim flow, then inspect persisted Nexus/terrain records before manual deletion. |
| Map marker is stale | Map integration update task/provider is unavailable or state has not synchronized | Verify map implementation and force the supported update/reload path. |
For a longer diagnostic flow, open the Troubleshooting page for this component.