Wiki Release: 2026.09.5 · UltimateClans: 9.1.4 · Documentation branch: 9 · Multiserver
Multiserver practical usage guide#
Multiserver adds cross-server clan synchronization using Redis/proxy-oriented high-sync messaging. This guide focuses on the actual administrator and player workflow: what to set up first, how to test it in-game, and what to check before enabling it for everyone.
How the feature works#
In normal use, the feature follows this flow: Configure the same Redis host/port/database/channel and compatible server naming across all participating nodes. Enable high sync, start two test servers and change one clan field on server A. Verify server B receives the update before enabling the network for players.
Recommended in-game workflow#
- Configure the same Redis host/port/database/channel and compatible server naming across all participating nodes.
- Enable high sync, start two test servers and change one clan field on server A.
- Verify server B receives the update before enabling the network for players.
Administrator setup checklist#
- Use the same authoritative clan storage strategy across nodes.
- Enable sent/received/dispatch debug only while diagnosing; it can be noisy.
Configuration areas#
Sync—high
Changing settings safely#
- Back up the component configuration and persistent data before changing a live server.
- Change one feature area at a time.
- Reload only if the component documents reload as safe; otherwise restart the server.
- Test with a non-OP account that has exactly the intended clan role/permission.
- Watch the console from the first relevant warning/error, not only the final stack trace.
- On multiserver networks, repeat the check on every node and confirm shared storage/sync settings match.