TribeCraft Wiki · Release 2026.09.5
Wiki Release: 2026.09.5 · UltimateClans: 9.1.4 · Documentation branch: 9 · Multiserver

Multiserver practical usage guide#

Multiserver adds cross-server clan synchronization using Redis/proxy-oriented high-sync messaging. This guide focuses on the actual administrator and player workflow: what to set up first, how to test it in-game, and what to check before enabling it for everyone.

How the feature works#

In normal use, the feature follows this flow: Configure the same Redis host/port/database/channel and compatible server naming across all participating nodes. Enable high sync, start two test servers and change one clan field on server A. Verify server B receives the update before enabling the network for players.

  1. Configure the same Redis host/port/database/channel and compatible server naming across all participating nodes.
  2. Enable high sync, start two test servers and change one clan field on server A.
  3. Verify server B receives the update before enabling the network for players.

Administrator setup checklist#

  • Use the same authoritative clan storage strategy across nodes.
  • Enable sent/received/dispatch debug only while diagnosing; it can be noisy.

Configuration areas#

  • Synchigh

Changing settings safely#

  1. Back up the component configuration and persistent data before changing a live server.
  2. Change one feature area at a time.
  3. Reload only if the component documents reload as safe; otherwise restart the server.
  4. Test with a non-OP account that has exactly the intended clan role/permission.
  5. Watch the console from the first relevant warning/error, not only the final stack trace.
  6. On multiserver networks, repeat the check on every node and confirm shared storage/sync settings match.