Wiki Release: 2026.09.5 · UltimateNexus: 1.0.0 · Documentation branch: 1
UltimateNexus V1#
UltimateNexus is an objective-based PvP/PvE event system. Administrators define a Nexus region, choose an objective type, optionally attach a structure/totem and boss/guardians, configure timing and automation, then let players/groups attack the objective until the event completes.
Objective types available in the current runtime#
- STRUCTURE — players damage the configured Nexus structure/totem objective.
- BOSS — players fight a boss objective, with optional guardians.
- HYBRID — combines structure and boss objective stages.
The current runtime also supports structure render modes PHYSICAL, FAKE and AUTO.
Recommended learning path#
- Getting started — create and validate one disposable Nexus.
- Objectives and structures — choose STRUCTURE/BOSS/HYBRID and configure entities/structure rendering.
- Event flow and scheduler — understand start, stages, timeout and cleanup.
- Commands / Configuration
- Troubleshooting