Wiki Release: 2026.09.8 · UltimateClans: 9.1.4 · Documentation branch: 9 · Rewards
Rewards#
Rewards adds persistent clan reward tracking/claiming tied to supported clan progression/events, with GUI and storage. The pages in this section explain what players see in-game, what administrators need to configure, the normal setup flow, and the most common problems you may need to diagnose.
Compatibility#
- Component version:
1.2 - Documentation release:
2026.09.8 - Minimum UltimateClans version:
9.0.0
What you can do with it#
- Configure reward definitions and eligibility rules
- Trigger the associated clan progression/event on a test clan
- Open reward GUI/command, claim the reward and verify it cannot be claimed again when designed as one-time
How it works#
Reward claim model#
Rewards persists claimable clan rewards and prevents already-consumed rewards from being treated as new when configured as one-time. It is commonly consumed by progression features such as Levelup. Test reward creation, listing and collection with the exact inventory/economy/command actions you plan to use.
First setup#
Before enabling the feature for players, review these installed files:
commands.ymlconfig.ymlgui.ymllanguage/Lang_EN.ymllanguage/Lang_ES.yml
Recommended in-game workflow#
- Configure reward definitions and eligibility rules.
- Trigger the associated clan progression/event on a test clan.
- Open reward GUI/command, claim the reward and verify it cannot be claimed again when designed as one-time.
This feature is mainly automatic or accessed through the parent plugin/GUI, so it does not need a large standalone command tree.
GUI areas#
The installed GUI configuration contains screens/sections such as:
General.levelup_rewards
What administrators should configure#
- Test overflow/inventory/economy command actions separately.
Configuration map#
config.yml—Config(date_format_short, Rewards, Permissions);Storage(type, mysql, user, pass, databases, datasource)
The Configuration page lists the available paths and defaults from the installed configuration, with notes on what each area controls.
Before going live#
- Back up the component data/configuration.
- Start the server and confirm the component is detected without startup errors.
- Test with a non-OP player and the lowest clan role that should have access.
- Exercise the complete flow once, including the failure/deny path, not only the happy path.
- Restart the server and verify that persistent state survives.
- If the network is multiserver, repeat the test from a second node and verify storage/synchronization.
Troubleshooting quick reference#
| Symptom | Likely cause | What to check |
|---|---|---|
| Reward never appears | Trigger/eligibility definition is unmet | Check exact event/level requirement and clan state. |
| Reward can be claimed repeatedly | Claim persistence failed or reward identity changed | Check storage and keep stable reward IDs. |
| Command reward fails | Console command syntax or placeholder is invalid | Run resolved command manually. |
For a longer diagnostic flow, open the Troubleshooting page for this component.