TribeCraft Wiki · Release 2026.09.5
Wiki Release: 2026.09.5 · UltimateClans: 9.1.4 · Documentation branch: 9 · ClanRaids

ClanRaids troubleshooting#

Use this page when ClanRaids loads but a gameplay/admin workflow does not behave as expected. Start with the narrow symptom rather than changing multiple configuration sections at once.

Fast diagnostic order#

  1. Confirm the component loaded and its required Core version is compatible.
  2. Reproduce with a non-OP test account and verify the exact command/role permission.
  3. Check YAML syntax and the specific feature section involved.
  4. Verify optional providers (economy, map, hologram, entity, Redis, WorldGuard, etc.) only when that feature depends on them.
  5. Check persistent storage and cross-server synchronization after configuration/permission checks.
  6. Read the first component-specific console error produced during startup or reproduction.

Common symptoms#

SymptomLikely causesWhat to check / fix
Raid definition exists but cannot startEnvironment, requirements, participant limits or referenced content is invalidCheck raid validation/admin diagnostics and every referenced mob/boss/reward/environment ID.
Lobby never starts countdownNot all required players are ready or minimum participant requirements are not metReview lobby.require-all-ready, leader auto-ready, player count and readiness.
Wave objective never completesSpawned entities were not tracked/removed, mob ID is wrong, or entities left the raid boundaryCheck active runtime mobs, boundary settings and the exact wave/mob definition.
Boss spawns with unexpected entity/healthBoss definition or integration mapping does not match the configured entityVerify boss type/implementation and startup integration availability; inspect boss-specific debug output.
INSTANCE raid cannot create environmentTemplate/world instance source is absent or instance settings are incompleteVerify the configured template/environment folder and instance provider settings before starting.
Scoreboard/objective appears stuckObjective event listener is not receiving the required action or stage transition is pendingCheck objective type, target values and stage-transition delay; reproduce with debug enabled.

Configuration validation#

Focus on these configuration areas for this component: general, lobby, session, gameplay, integration, admin, debug. Preserve exact YAML indentation and key names.

Storage and restart checks#

  • Do not delete live storage as a first troubleshooting step. Make a backup and inspect it first.
  • If the issue appears only after restart, compare what is persisted with what is rebuilt in memory at startup.
  • If the issue appears only on one server in a network, compare the component version, config, database and sync channel on that server.
  • After a failed migration/recovery operation, keep the original data until the failure is understood.

What to include in a support ticket#

Provide the product/core version, component version, Minecraft/server implementation, the exact command/action used, the relevant config section, and the first related console error. Avoid sending passwords, database credentials, webhook secrets or API keys.

Diagnostic workflow#

Use this order before changing multiple settings at once:

  1. Startup: find the first warning/error mentioning this component; later exceptions are often consequences.
  2. Version/dependencies: verify the parent plugin version and every required/optional integration actually detected at startup.
  3. Configuration: validate YAML indentation/types and compare the relevant path with the default documented in this Wiki.
  4. Access: test both Bukkit permission and UltimateClans role/internal permission using a non-OP player.
  5. Context: reproduce in an allowed world/region and check claim/PvP/economy hooks if the feature depends on them.
  6. Persistence: restart and verify state is loaded from the intended YAML/SQLite/MySQL backend.
  7. Multiserver: reproduce on a single node first, then verify identical configs/storage/sync on all nodes.
  8. Isolation: disable unrelated integrations one at a time only when the evidence points to a hook conflict.

What to include when requesting support#

  • Exact plugin/core/component versions.
  • The command/action performed and expected result.
  • The first relevant console exception/warning, not only the last line.
  • The relevant configuration section with secrets removed.
  • Whether the problem reproduces with a non-OP player.
  • Server software/version and whether the server is part of a multiserver network.

Files worth checking#

  • bosses.yml
  • chat.yml
  • commands.yml
  • config.yml
  • gui.yml
  • language/Lang_EN.yml
  • mobs.yml
  • raids.yml
  • rewards.yml