Wiki Release: 2026.09.5 · UltimateClans: 9.1.4 · Documentation branch: 9 · Home
Home practical usage guide#
Home adds multiple clan home locations with GUI, unlock/permission rules and teleport/create/delete management. This guide focuses on the actual administrator and player workflow: what to set up first, how to test it in-game, and what to check before enabling it for everyone.
How the feature works#
In normal use, the feature follows this flow: Use the clan home command/GUI to create a home at the current location when the clan and role have permission. List/view homes, teleport to one, and delete obsolete locations. Configure maximum/unlock requirements and special permissions before exposing multiple homes.
Recommended in-game workflow#
- Use the clan home command/GUI to create a home at the current location when the clan and role have permission.
- List/view homes, teleport to one, and delete obsolete locations.
- Configure maximum/unlock requirements and special permissions before exposing multiple homes.
Administrator setup checklist#
- Test safe teleport and disabled world/region behavior.
- If Anvil/text input is used by the GUI, keep the matching Anvil module/version available.
Configuration areas#
Config—date_format_short,Home,special_permissions,Icon,Permissions,Unlocker
Changing settings safely#
- Back up the component configuration and persistent data before changing a live server.
- Change one feature area at a time.
- Reload only if the component documents reload as safe; otherwise restart the server.
- Test with a non-OP account that has exactly the intended clan role/permission.
- Watch the console from the first relevant warning/error, not only the final stack trace.
- On multiserver networks, repeat the check on every node and confirm shared storage/sync settings match.