TribeCraft Wiki · Release 2026.09.5
Wiki Release: 2026.09.5 · UltimateClans: 9.1.4 · Documentation branch: 9 · ClanLand

ClanLand#

ClanLand adds clan land claiming and protection with configurable PvP/TNT/liquid/mob rules, bossbar/hologram/map feedback, decay and persistent land data. The pages in this section explain what players see in-game, what administrators need to configure, the normal setup flow, and the most common problems you may need to diagnose.

Compatibility#

  • Component version: 4.0.1
  • Documentation release: 2026.09.5
  • Minimum UltimateClans version: 9.0.0

What you can do with it#

  • Claim land through the configured clan land command/GUI after meeting clan/permission/limit requirements
  • Enter/leave the claimed area and verify bossbar/hologram/map feedback
  • Test members, allies, rivals and outsiders against block, container, PvP, TNT, liquid and mob rules that you actually enable
  • Configure decay only after normal claims and unclaims are working

How it works#

Claim flow#

ClanLand turns configured terrain/claim rules into clan-owned regions. A claim command identifies the current location/chunk/region according to the addon mode, validates clan permissions/limits and protection integrations, then persists the land. Join/leave listeners drive enter/exit messages and bossbar/hologram/map updates where enabled.

Before players can claim, configure claim limits/costs, allowed/blocked worlds or regions and any map/hologram/protection integration you want to expose. Test both claiming and unclaiming with the lowest intended clan role.

First setup#

Before enabling the feature for players, review these installed files:

  • bossbar.yml
  • commands.yml
  • config.yml
  • gui.yml
  • language/Lang_EN.yml
  • polymart.yml
  1. Claim land through the configured clan land command/GUI after meeting clan/permission/limit requirements.
  2. Enter/leave the claimed area and verify bossbar/hologram/map feedback.
  3. Test members, allies, rivals and outsiders against block, container, PvP, TNT, liquid and mob rules that you actually enable.
  4. Configure decay only after normal claims and unclaims are working.

Useful command entry points#

  • /{_clan} {_land}
  • /{_clan} {_land} {_claim}
  • /{_clan} {_land} {_unclaim}
  • /{_clan} {_land} {_list} (-gui)
  • /{_clan} {_land} {_teleport}
  • /{_clan} {_land} {_show}
  • /{_clan} {_land} {_ban}
  • /{_clan} {_land} {_unban}
  • /{_clan} {_land} {_banned} (-gui)
  • /{_clan} {_land} {_trust}
  • /{_clan} {_land} {_untrust}
  • /{_clan} {_land} {_trusted} (-gui)
  • /{_clan} {_land} {_rename}
  • /{_clan} {_land} {_setspawn}
  • /{_clan} {_land} {_view} (-gui)
  • /{_clan} {_land} {_settings} (-gui)
  • /{_clan} {_land} {_flag} set

See Commands in the sidebar for the full command reference and configured aliases/permissions.

GUI areas#

The installed GUI configuration contains screens/sections such as:

  • Land.home_noclaim
  • Land.home_claim
  • Land.land_info
  • Land.land_banned
  • Land.land_members
  • Land.confirm_unban
  • Land.confirm_untrust
  • Land.confirm_abandon
  • Land.home_land
  • Land.land_ajust
  • Land.land_flags
  • Land.anvil_land_rename

What administrators should configure#

  • Limits, permissions and protection flags should be tested by relationship type, not only with an operator account.
  • Map/hologram providers are optional integrations; validate each independently.
  • Back up land storage before changing world/chunk mapping or decay rules.

Configuration map#

  • config.ymlConfig (Land, Banner, Tasks, Icon, Permissions, logger, Storage, Modules)
  • bossbar.ymlBossbar (enabled, teleport, start, finish, canceled, claimed, view)

The Configuration page lists the available paths and defaults from the installed configuration, with notes on what each area controls.

Before going live#

  1. Back up the component data/configuration.
  2. Start the server and confirm the component is detected without startup errors.
  3. Test with a non-OP player and the lowest clan role that should have access.
  4. Exercise the complete flow once, including the failure/deny path, not only the happy path.
  5. Restart the server and verify that persistent state survives.
  6. If the network is multiserver, repeat the test from a second node and verify storage/synchronization.

Troubleshooting quick reference#

SymptomLikely causeWhat to check
Claim command says location is unavailableWorld/region disabled, claim overlap, clan limit or permission requirement blocks the chunkCheck world/region lists, existing owner, clan claim limit and role permission.
Protection works for blocks but not PvP/TNTThose protections use separate listeners/settingsReview the PvP/TNT sections and test with non-OP accounts.
Bossbar/hologram missingDisplay module/provider disabled or integration unavailableCheck addon display settings and provider detection.
Land disappears unexpectedlyDecay rule or clan deletion/unclaim lifecycle removed itReview decay timing and storage logs before restoring from backup.

For a longer diagnostic flow, open the Troubleshooting page for this component.