Wiki Release: 2026.09.8 · UltimateRaids: 0.12.0 · Documentation branch: 1
Admin GUI and raid editor#
The admin GUI is not a separate configuration system; it edits the same raid, scheduler, loot and runtime data used by the YAML files. It is intended to make common operations safer in-game while keeping advanced YAML available.
Open the admin hub#
/uraid gui
The current GUI configuration contains dedicated screens for:
- raid list and raid editor;
- general raid information;
- entry/minigame and participation settings;
- loadout and kit selection;
- join/lobby NPC appearance;
- locations, environment and border;
- player death/disconnect/finish rules;
- access requirements and cooldowns;
- stages, objectives, waves and spawn groups;
- bosses, phases, minions and equipment;
- rewards and reusable loot;
- actions and reusable skills;
- display events, bossbar and scoreboard;
- schedulers;
- active runtime instances;
- implementations/providers;
- validation.
Chat-input fields#
Some GUI buttons open a chat-input capture rather than cycling fixed values. The next chat message becomes the requested value/path. Cancel/return through the GUI rather than continuing to type unrelated chat while an edit prompt is active.
Direct path editing#
For values that are faster to change manually:
/uraid edit <raid> <path> <value>
Examples:
/uraid edit ancient_crypt participation.max-players 8
/uraid edit ancient_crypt environment.border.enabled true
/uraid edit ancient_crypt environment.border.size 48
The command parser converts true/false, integers and decimals to native YAML types. ~ or null removes a value.
When YAML is better#
Use direct YAML for large lists, complex boss definitions, carefully formatted displays, custom processor options or copying a known-good raid between servers. After manual edits, reload and validate before testing.
Validation screen#
The validation GUI should be treated as a pre-flight check, not an optional cosmetic screen. It surfaces the same structural checks as /uraid validate <raid>.